I guess I should listen to my own posts and post something LOL
TileMax is moving along again. The sprite system is working A1 and its all integrated into a single render call if configured that way. I'm really feeling good about this. I discovered a bug in one of my "I thought" stable components... TMAnim. It was offsetting sub-image tiles by the full image width! How did I not see that! In any case its fixed, its all aligned, i'm just finishing up converting the collision code to the new parameters and I might be darn near getting all this out into Alpha! oh... after a few days of documentation :P
This next release encompasses a lot of components that will be a good starter for anyone getting going with a game. I wish I could have gotten back to the GUI system... next time. plus theres lots of GUI's out there in the mean time.
More to come...Cheers
Saturday, April 10, 2010
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