Tuesday, January 5, 2010

Somethings don't always go as planned

So I got the Particle System working and it was fairly nice but I was not happy with the performance nor with the flexibility... So, I rewrote it from scratch!!

Thankfully the new version is an order of magnitude faster and much more flexible.  I'm maintaining over 60fps with over 1100 particles flying around, phasing out, spinning etc on my laptop!  A tester was able to get 60fps with over 3800 particles flying around on his AMD64 2400+GeForce.  Those are some nice numbers!

I'm going to do one more demo that makes fireworks and then its off to other areas of the framework!

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