So now I've moved back to the TileSystem since I think its going to be the big "difference" between TileMax and other frameworks and its also the coolest part of them all. Its all compiling and I can run both the editor and the sample2 demo which is great, but I want to transform actors into sprites (which in itself is a search-replace operation) but then i want to use a particle as its screen-presence which pretty much means I have to rework all the parameter references in the actor code to store and modify particle attributes. Such is the life of the indie coder lol. The other bit I want to complete is allowing a flexible number of layers instead of a fixed number and let the system user decide which layer the collision layer should be.
Enough for now..
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