Trying to focus on game development for the last couple weeks has been difficult. School started back up for the kidlets, wife back to school, dog needs a bath and theres a hole in my shoe... lol
Its definitely been slow for development, but at least I sorted out a shortcoming in my tileset importer... some tilesets come with borders and some with a spaced edge... so I had to adjust my tileset handling code to allow for those situations... including a transform button to remove the lines and edge
The path stuff took a back-burner but I've basically got an advanced, but unproven, A* pathfinding system done. That probably means some run-testing and adjustments bit I'm feeling confident about it but its not yet essential. What is are paths... so I coded a path system: paths using path nodes and a path traveler class. Untested as of yet :)
I had another thought about the vectorized character maker idea I had... I don't even think it would take that long to make... hmmm. Yet another distraction... I should sketch it for later lol
I'm not really sure where I got the time to do what little I did... its been slow with other responsibilities. Oh well, life goes on, and I'll just keep pecking away at the project.
Cheers
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