Well, with the family down sick I've had some time to code while the kids lay resting, watching TV, or playing on their computer... which was great because I hit a major milestone with the GUI in TileMax. I had to integrate it into TileMax so I could take advantage of the animation control system within TileMax (which is turning out to be pretty sweet)
I now have a working GUI that is fully rotatable, scalable, and dynamically adjustable. Any images, anims, or polygons attached to mounts that are identified as hotspots automatically populate a hotspot list (that is populated in reverse order to rendering).
I'll add a state and transition system into it now (animated movement) and I'll be rocking. Then its just a matter of making the various controls that I need. Spun input boxes should be fun... NOT!
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment